Everything you loved about clearing a table for a long night of strategy โ territories,
dice, fleets, alliances that end badly โ rebuilt as a new kind of digital war game. Pick the
war: a whole world, a real theater, a moment in history. The engine works out all the
details.
๐ฒ
A board game at heart
Turns, dice, and territory โ the classic grand-strategy night, minus the four-hour setup and
the cat walking across the Pacific. Five crisp steps per turn, twelve rounds to a winner,
playable over a lunch break or across a week at your own pace.
๐
Any war you want
Maps and scenarios are data, not hard-coding. Fight for a six-nation invented world, or
refight June 1942 across the real Central Pacific โ actual coastlines under the hex grid,
historical forces, asymmetric objectives. Regions, setups, and victory conditions are all
the scenario's to define; the engine executes them.
โ๏ธ
AI that takes a seat
Two players? Six? Just you at 2 a.m.? Empty seats are filled by AI admirals with real
personalities โ one hoards the sea lanes, one masses armies, one plays the economy. They
take their turns in seconds and a game can always finish, no matter who leaves.
The engine works out all the details
Fair dice, provably. Every roll happens on the server from a seeded sequence
โ no loaded dice, no take-backs, and every finished game replays move-for-move.
No rules lawyer required. The engine adjudicates every move, combat round, income
tick, and victory check. If a move is on the board, it's legal.
Battles you can watch. Naval engagements play out salvo by salvo on the map โ
real dice on screen, hits, cripples, sinkings โ with a written ship's log as the permanent record.
Play live or slow. Turn timers keep a live game moving; leave a game open for
days and the AI covers anyone who drifts away.
Choose your war
The Standard Game
2โ6 players ยท invented world ยท 12 rounds
Six seafaring nations, five continents, one ocean between them. Dominate the map,
eliminate your rivals, or hold the most valuable empire when the clock runs out.
Midway, June 1942
2 players ยท historical ยท asymmetric
The Kidล Butai steams east across the real Central Pacific. Japan must seize Midway and
hold it through the American response; the US Pacific Fleet must make the moment pass.
โ
More theaters underway
the Mediterranean 1940โ43 ยท the Solomons
The scenario system is open-ended by design: real geography in, playable theater out.
Malta convoys and the Slot are next on the ways.
One turn, five orders
โMusterCollect gold. Raise armies, lay down hulls.
โตSet SailLoad the transports. Move every fleet.
โBroadsidesContested waters resolve, salvo by salvo.